ISSN 2097-6054(网络) ISSN 1672-9234(印刷) CN 11-5289/R
主管:中国科学技术协会 主办:中华护理学会
出版:中华护理杂志社
收录:中国科学引文数据库(CSCD)来源期刊
   中国期刊全文数据库
   中国核心期刊(遴选)数据库
   Scopus

中华护理教育 ›› 2026, Vol. 23 ›› Issue (10): 1229-1235.doi: 10.3761/j.issn.1672-9234.2026.10.013

• 课程·教材·教法 • 上一篇    下一篇

教学类桌面游戏在本科护理心理学课程中的应用及效果研究

荣丽1(), 陈杰灵2, 金尚怡1, 陈培祥1, 张梅1,*()   

  1. 1 中山大学附属第三医院岭南医院内科 广州市 510000
    2 中山大学护理学院 广州市 510000
  • 收稿日期:2026-04-27 出版日期:2026-10-15 发布日期:2026-10-15
  • 通讯作者: *张梅,E-mail:154083927@qq.com
  • 作者简介:荣丽:女,硕士,副主任护师,E-mail:51496842@qq.com
    作者贡献声明

    研究构思与设计、论文撰写为荣丽、张梅,数据收集与处理为荣丽、陈培祥,英文修订、论文修改与审校为陈杰灵、金尚怡。

  • 基金资助:
    中山大学护理学院2024年本科生临床带教老师教学改革项目(7)

Application and effect of educational tabletop games in undergraduate Nursing Psychology courses

RONG Li1(), CHEN Jieling2, JIN Shangyi1, CHEN Peixiang1, ZHANG Mei1,*()   

  1. 1 Internal Medicine, the Third Affiliated Hospital of Sun Yat-sen University Lingnan Hospital, Guanghzou 510000, China
    2 School of Nursing, Sun Yat-sen University, Guanghzou 510000, China
  • Received:2026-04-27 Online:2026-10-15 Published:2026-10-15
  • Contact: *ZHANG Mei,E-mail:154083927@qq.com
  • Supported by:
    Teaching Reform Project for Undergraduate Clinical Preceptors,School of Nursing,Sun Yat-sen University 2024(7)

摘要:

目的 探讨教学类桌面游戏在本科护理心理学课程中的应用效果。 方法 便利选取广州某院校护理与健康学院2022级2个班的护理本科生为研究对象,采用抽签的方式,以班级为单位,将其分为试验组(n=40)和对照组(n=40)。在病人心理概述和病人的心理需要与心理反应章节中,试验组接受融入教学类桌面游戏(“诊疗闯关大挑战”版图游戏与“心语寻踪”卡牌游戏)的教学,对照组接受传统教学。在教学结束后,对两组开展章节理论考核及人文关怀能力评估。 结果 试验组章节理论考核成绩为(10.83±1.80)分,高于对照组的(9.55±1.82)分(t=3.149,P=0.002);试验组人文关怀能力总得分及各维度得分均高于对照组(P<0.05)。 结论 教学类桌面游戏能有效提升护理本科生对护理心理学相关章节理论知识的掌握程度,并在一定程度上助力其人文关怀能力的培养,适合在护理专业课程教学中推广应用。

关键词: 桌面游戏, 教育, 护理, 本科, 护理心理学, 人文关怀能力

Abstract:

Objective To explore the application effects of teaching-oriented tabletop games in the undergraduate Nursing Psychology course. Methods A convenience sampling was adopted to recruit nursing undergraduates from two classes of Grade 2022 in the School of Nursing and Health at a university in Guangzhou. They were randomly divided into an experimental group(n=40) and a control group(n=40) by class using a lottery method. In the chapters of “Overview of Patients’ Psychology” and “Patients’ Psychological Needs and Psychological Reactions”,the experimental group received teaching integrated with educational tabletop games(including the “Diagnosis and Treatment Challenge” board game and the “Mind Tracking” card game),whereas the control group received conventional teaching. Upon completion of the two-chapter teaching,theoretical assessment and humanistic care competence evaluation were conducted for both groups. Results The theoretical assessment score of the experimental group was(10.83±1.80),which was significantly higher than that (9.55±1.82) of the control group(t=3.149,P=0.002). The total score and dimension-specific scores of humanistic care competence in the experimental group were significantly higher than those in the control group(P<0.05). Conclusion Teaching-oriented tabletop games can effectively improve nursing undergraduates’ mastery of theoretical knowledge in Nursing Psychology and facilitate the cultivation of their humanistic care competence to a certain extent. It is worthy of promotion and application in teaching for nursing majors.

Key words: Desktop Games, Education, Nursing, Undergraduate, Nursing Psychology, Humanistic Care