eISSN 2097-6054 ISSN 1672-9234 CN 11-5289/R
Responsible Institution:China Association for Science and Technology
Publishing:Chinese Nursing Journals Publishing House Co.,Ltd.
Sponsor:Chinese Nursing Association
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China Academic Journals Full-text Database
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Chinese Journal of Nursing Education ›› 2025, Vol. 22 ›› Issue (4): 442-446.doi: 10.3761/j.issn.1672-9234.2025.04.010

• Experimental and Practical Teaching and Learning • Previous Articles     Next Articles

Development and pedagogical application of a game-based mobile application for intravenous infusion study

ZHAO Yafei(),WEI Lili(),GU Ruting,WANG Jingyuan,LI Qianqian,WANG Siyao,TANG Yalin   

  • Received:2024-07-22 Online:2025-04-15 Published:2025-04-16

Abstract:

Objective To develop a game-based mobile application and evaluate its effectiveness in teaching intravenous fluid administration skills to nursing students.Methods Based on the theory of game-based teaching,a game integrating intravenous infusion operational skills was developed. Nursing students from two campuses (Campus A and Campus B) of a tertiary hospital in Qingdao City from May 2023 to July 2023 were selected as the study subjects. Students from Campus A were assigned to the control group(n=50) and received traditional teaching methods,while students from Campus B formed the experimental group(n=50) and was trained in intravenous infusion operation skills using games in addition to traditional teaching. The test scores of intravenous infusion skills and the learning curves were compared between the two groups before and after the intervention.Results After one week,the intervention group scored significantly higher than the control group on the skills exam(P<0.05). Learning curve analysis revealed that the experimental group required a minimum of nine practice sessions to master the skills,compared to 12 sessions for the control group.Conclusion The game-based mobile application developed in this study can effectively play a role in the teaching of intravenous infusion operation skills to nursing students,which can provide reference for the gamification,intelligence,and digitalization reform of nursing education.

Key words: Education, Nursing, Nursing students, Intravenous fluid, Gamification of teaching and learning, Learning curve