ISSN 1672-9234 CN 11-5289/R
主管:中国科学技术协会 主办:中华护理学会
出版:中华护理杂志社
收录:中国科学引文数据库(CSCD)来源期刊
   中国期刊全文数据库
   中国核心期刊(遴选)数据库
   中文科技期刊数据库

中华护理教育 ›› 2024, Vol. 21 ›› Issue (9): 1041-1045.doi: 10.3761/j.issn.1672-9234.2024.09.002

• 专题策划————护理教育数智化发展 • 上一篇    下一篇

专业英语词汇数字化游戏的设计及在护理本科生中的应用研究

薛晓燕(),李红梅,李琳杰,郝丽敏   

  1. 032200 山西省汾阳市 山西医科大学汾阳学院
  • 收稿日期:2024-03-21 出版日期:2024-09-15 发布日期:2024-09-20
  • 作者简介:薛晓燕,女,硕士,副教授,E-mail:xuexiaoyansxmufy@163.com
  • 基金资助:
    中国高等教育学会2022年度高等教育科学研究规划课题(数字化背景下的医学院校专业英语教学有效性及评价)(22SZH0205)

A study on the design of a medical terminology digital game and its application in undergraduate nursing students

XUE Xiaoyan(),LI Hongmei,LI Linjie,HAO Limin   

  • Received:2024-03-21 Online:2024-09-15 Published:2024-09-20

摘要:

目的 探讨数字化游戏在护理本科生学习专业英语词汇中的应用效果。 方法 设计基于微信小程序的数字化学习游戏,整理医学英语词汇库,将学习任务分解为不同难度和进度的关卡,以文字、语音、图片和动画等形式呈现,并设置成就徽章、经验值和排行榜等即时反馈和奖励机制。招募90名护理专业本科生为研究对象,将学生随机分为3组,30名/组。3个组学习内容相同,第一组使用微信小程序(数字化游戏)学习医学英语词汇,第二组通过某线上平台进行学习,第三组应用纸质版学习资料进行自主学习。要求学生每天至少学习30 min医学英语词汇,持续1个月。在干预前、干预后、干预后3周对学生进行英语词汇测试。在干预后3周,调查第一组对数字化游戏的评价和满意度。 结果 学生英语词汇测试成绩重复测量方差分析交互效应有统计学意义(F=32.591,P<0.001)。简单效应分析显示,干预后、干预后3周第一组的成绩均高于第二、三组(P<0.05),第二组和第三组成绩差异无统计学意义(P>0.05)。学生对数字化游戏效果评价较好,满意度较高。 结论 数字化游戏可以增强学生对医学英语的理解和记忆,可以作为护理本科生医学英语学习的辅助工具。

关键词: 医学专业英语词汇, 数字化游戏, 护理本科生

Abstract:

Objective To explore the application effect of a digital game in learning medical terminology for nursing undergraduates. Methods A digital learning game based on the WeChat applet was designed to organize the medical terminology base,break down the learning tasks into levels of different difficulty and progress,present them in the form of text,voice,pictures,and animation,and set up instant feedback and reward mechanisms such as achievement badges,experience values and leaderboards. A total of 90 nursing undergraduates were recruited and were randomly divided into 3 groups with 30 students in each group. These groups shared same learning content. In teaching method,the first group employed WeChat applet(digital game),while the second group learned through an online platform,and the third group applied a paper version of the learning materials to study on their own. Participants in three groups were required to learn medical terminology for at least 30 min per day for 1 month. The terminology test was administered to the students before,after,and 3 weeks after the intervention. At 3 weeks post-intervention,the first group’s evaluation and satisfaction with the digital game were investigated. Results Students’ medical terminology test scores were analyzed by repeated-measures ANOVA cross-effects(F=32.591,P<0.001). Simple effect analysis showed that the scores of the first group were higher than those in the second and third groups after the intervention and 3 weeks after the intervention (P<0.05),while difference between the scores of the second and third groups was not statistically significant(P>0.05). The students were satisfied with the digital games and evaluated its effect as good. Conclusion Digital games can enhance learners’ understanding and memory of medical terminology,which can be used as an auxiliary tool for nursing undergraduates’ medical terminology learning.

Key words: Medical terminology, Digital games, Undergraduate nursing students