eISSN 2097-6054 ISSN 1672-9234 CN 11-5289/R
Responsible Institution:China Association for Science and Technology
Publishing:Chinese Nursing Journals Publishing House Co.,Ltd.
Sponsor:Chinese Nursing Association
Source journal for Chinese Science Citation Database
China Academic Journals Full-text Database
China Core Journal Alternative Database
Scopus
Review

A review of serious games in nursing education

  • Deng-hui MA ,
  • Jun ZHANG ,
  • Yu-xin SHI ,
  • Guai ZHANG
Expand

Received date: 2021-02-03

  Online published: 2021-10-26

Abstract

As a new nursing teaching method,serious games have continuously attracted the attention of nursing educators. This article outlined the concept,characteristics and types of serious games and summarized the application advantages of serious game in nursing education. We hoped to provide reference for the application of serious games in nursing education.

Cite this article

Deng-hui MA , Jun ZHANG , Yu-xin SHI , Guai ZHANG . A review of serious games in nursing education[J]. Chinese Journal of Nursing Education, 2021 , 18(10) : 942 -945 . DOI: 10.3761/j.issn.1672-9234.2021.10.016

References

[1] Johnsen HM, Fossum M, Vivekananda-Schmidt P, et al. Developing a serious game for nurse education[J]. J Gerontol Nurs, 2018, 44(1):15-19.
[2] Djaouti D, Alvarez J, Jessel JP, et al. Origins of serious games[M]. London:Springer London, 2011:25-43.
[3] Zyda M. From visual simulation to virtual reality to games[J]. Computer, 2005, 38(9):25-32.
[4] Connolly TM, Boyle EA, MacArthur E, et al. A systematic literature review of empirical evidence on computer games and serious games[J]. Comput Educ, 2012, 59(2):661-686.
[5] Gorbanev I, Agudelo-Londoño S, González RA, et al. A systema-tic review of serious games in medical education:quality of evidence and pedagogical strategy[J]. Med Educ Online, 2018, 23(1):1438718.
[6] 姜浩. 对严肃游戏核心理论问题的思考[C]// 中国图象图形学学会,中国教育技术协会,第四届全国教育游戏与虚拟现实学术会议. 2010.
[6] Jiang H. On the Key Theoretical Problems of Serious Games[C]// Chinese Society of Image Graphics,The 4th National Academic Conference on Educational Games and Virtual Reality,China Association for Educational Technology, 2010.
[7] Graafland M, Schijven M. How serious games will improve heal-thcare[M]. Cham: Springer International Publishing, 2018:139-157.
[8] Oliveira dos Santos W, Bittencourt II, Isotani S, et al. Flow theory to promote learning in educational systems:is it really rele-vant?[J]. Revista Brasileira De Informática Na Educ, 2018, 26(2):29.
[9] Laamarti F, Eid M, El Saddik A. An overview of serious games[J]. International Journal of Computer Games Technology, 2014, 2014:1-15.
[10] Petit dit Dariel OJ, Raby T, Ravaut F, et al. Developing the serious games potential in nursing education[J]. Nurse Educ Today, 2013, 33(12):1569-1575.
[11] Wattanasoontorn V, Boada I, García R, et al. Serious games for health[J]. Entertain Comput, 2013, 4(4):231-247.
[12] Tan AJQ, Lee CCS, Lin PY, et al. Designing and evaluating the effectiveness of a serious game for safe administration of blood transfusion:a randomized controlled trial[J]. Nurse Educ Today, 2017, 55:38-44.
[13] Anastasiadis T, Lampropoulos G, Siakas K. Digital game-based learning and serious games in education[J]. Int J Adv Sci Res Eng, 2018, 4(12):139-144.
[14] Hara CYN, Goes FSN, Camargo RAA, et al. Design and evaluation of a 3D serious game for communication learning in nursing education[J]. Nurse Educ Today, 2021: 104846.
[15] 贾楠. 课堂桌面教育游戏的设计与应用研究[D]. 新乡:河南师范大学, 2014.
[15] Jia N. The classroom board game design and application research[D]. Xinxiang:Henan Normal University, 2014.
[16] Ghoman SK, Patel SD, Cutumisu M, et al. Serious games,a game changer in teaching neonatal resuscitation? A review[J]. Arch Dis Child Fetal Neonatal, 2020, 105(1):98-107.
[17] Ferguson C, van den Broek EL, van Oostendorp H. On the role of interaction mode and story structure in virtual reality serious games[J]. Comput Educ, 2020, 143:103671.
[18] Novoseltseva D, Pons Lelardeux C, Jessel N. Factors affecting success in a digital simulation game for nurse training[M]. Cham: Springer International Publishing, 2020:263-272.
[19] 张莉芳, 沈艳清, 何兰燕, 等. 在线课堂游戏竞赛平台Kahoot在护理教学中的应用[J]. 右江民族医学院学报, 2020, 42(2):245-247,251.
[19] Zhang LF, Shen YQ, He LY, et al. Application of online class-room game competition platform Kahoot in nursing teaching[J]. J Youjiang Med Univ Natl, 2020, 42(2):245-247,251.
[20] 刘晶晶, 桂莉, 王宪. 医务人员心肺复苏和除颤技能模拟训练游戏的设计与开发[J]. 解放军护理杂志, 2017, 34(13):61-63.
[20] Liu JJ, Gui L, Wang X. Design and development of CPR-D simulated training game for medical personnel[J]. Nurs J Chin PLA, 2017, 34(13):61-63.
[21] Hoffman B, Nadelson L. Motivational engagement and video gaming:a mixed methods study[J]. Educ Technol Res Dev, 2010, 58(3):245-270.
[22] Blanié A, Amorim MA, Benhamou D. Comparative value of a simulation by gaming and a traditional teaching method to improve clinical reasoning skills necessary to detect patient deterioration:a randomized study in nursing students[J]. BMC Med Educ, 2020, 20(1):53.
[23] Chang CY, Kao CH, Hwang GJ, et al. From experiencing to cri-tical thinking:a contextual game-based learning approach to improving nursing students’ performance in electrocardiogram training[J]. Educ Technol Res Dev, 2020, 68(3):1225-1245.
[24] Bayram SB, Caliskan N. Effect of a game-based virtual reality phone application on tracheostomy care education for nursing students:a randomized controlled trial[J]. Nurse Educ Today, 2019, 79:25-31.
[25] 罗文平, 胡必梅, 刘海波, 等. 校院合作共建《外科护理学》游戏库在护生教学中的效果观察[J]. 护理学报, 2020, 27(6):5-8.
[25] Luo WP, Hu BM, Liu HB, et al. Effect of game library of surgical nursing based on hospital-college cooperation in nursing students[J]. J Nurs (China), 2020, 27(6):5-8.
[26] Dubovi I, Levy ST, Dagan E. Now I know how!The learning process of medication administration among nursing students with non-immersive desktop virtual reality simulation[J]. Comput Educ, 2017, 113:16-27.
[27] Johnsen HM. “BEING-IN-THE-WORLD”:teaching clinical rea-soning skills to nursing students through a serious game[J]. Doctoral dissertations at University of Agder, 2018.
[28] Havola S, Koivisto JM, Mäkinen H, et al. Game elements and instruments for assessing nursing students’ experiences in learning clinical reasoning by using simulation games:an integrative review[J]. Clin Simul Nurs, 2020, 46:1-14.
[29] 孙冬雪, 唐凤, 顾丽华, 等. 应用于高职护理教育的严肃游戏设计和可用性评价—以低血糖为例[J]. 中国医学教育技术, 2020, 34(1):45-50.
[29] Sun DX, Tang F, Gu LH, et al. Design and usability evaluation of serious game applied in higher vocational nursing edu-cation:an example of hypoglycemia[J]. China Med Educ Technol, 2020, 34(1):45-50.
[30] Koivisto JM, Multisilta J, Niemi H, et al. Learning by playing:a cross-sectional descriptive study of nursing students’ expe-riences of learning clinical reasoning[J]. Nurse Educ Today, 2016, 45:22-28.
[31] 陆敏敏, 王燕, 王君俏. 虚拟游戏软件的开发及其在《内科护理学》教学中的应用[J]. 护理研究, 2017, 31(23):2913-2915.
[31] Lu MM, Wang Y, Wang JQ. Development of virtual game software and its application in “internal medicine nursing” tea-ching[J]. Chin Nurs Res, 2017, 31(23):2913-2915.
[32] 郁艳艳, 周道义, 王万玲, 等. 心肺复苏术教学游戏软件App的需求调查与分析[J]. 临床医药文献电子杂志, 2018, 5(54):176-177.
[32] Yu YY, Zhou DY, Wang WL, et al. Investigation and analysis of the demand of the game software App of cardiopulmonary resuscitation[J]. J Clin Med Lit, 2018, 5(54):176-177.
Outlines

/